||The Design of Play|
Instructor: Lindsay Grace
| Topic Updates:
» Kickstarter Pick: Two Tomorrows From Now is inspired by theatrical improv
» Trailer Roundup for February 23, 2015
» Hot Tin Roof Brings Noir Cat in the Hat to Steam
» Y2K Preview - Panda Barriers, Dali Cats, and Crying Pyramids
» Win Steam keys for The Lady, Crashed Lander, Battle Ranch
|Document Name||Description||Week||Printer Friendly|
|IMS212 Design of Play - Fall 2011 Syllabus||The Design of Play, course requirements, schedule and policy||0||HTML|
|Course Packet||Required reading for the course - password protected. There is no book for the class, just these readings.There is no book for the class, just these readings.There is no book for the class.||0||HTML|
|Design Summary Grading Guide||A quick rubric for understanding how your design summary will be graded.||1|
|Presentation Schedule||The list of individual Pecha Kucha presentations and topics.||1||HTML|
|5 Essential Elements of Every Game||A simplified model of the basic components of a game||2|
|Individual Presentation Grading Guide||A basic rubric for your individual presentations||2||HTML|
|An example of the design summary assignment for you to use as a guide for the IMS212 group design summary presentations on Sept 20 and Nov 11||2|
|Midterm Option 1: Game Design Doc||3||HTML|
|Midterm Option 2: Game Prototype||Grading guide for your game design and resources for understanding how to prototype a game. Includes examples of work.||3||HTML|
|Game Design Doc (GDD) Grading Overview||Midterm option 1, grading details including requirements, and a basic rubric.||3||HTML|
|Flow Resources||Additional content to augement class discussion on flow||3||HTML|
|Advergaming Links||Links to examples and information about advergaming||x11||HTML|
This document is an archive of resources provided by Lindsay Grace, assistant professor within the School of Fine Arts and the Armstrong Institute of Interactive Media Studies. The resources provided here concern undergraduate level instruction in art and design . This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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