Topics in The Design of Play and Game Design.

Each student selects a single topic to research and demonstrate. From the syllabus:

Each student will be responsible for collecting information on a specific topic of ludology and the design of play (e.g. educational game design, advergaming, etc). The student will present the key concepts, hot topics, and relevant design concerns for their topic.  Each presentation should include a brief demonstration of at least two relevant games (video, photo, screenshot) that best exemplifies their topic. Students must argue its merits as an exemplary model.   The design topic case study is an individual in class presentation of no more than 5 minutes. Each student will have a specific date on which to present their design topic brief.  Presentations must PechaKucha styled (fast, 20 seconds per slide or less), clear, engaging and deeply informative."

Each student will have a specific date on which to present their design brief.

Your presentation date will be provided on the website and on the in-class calendar (posted by the entrance to our classroom). No presentations may be rescheduled without prior consent from the instructor.

Your presentations wil be "at least" Pecha Kucha style. For an explination of this style watch this video by Dan Pink

This is the list of topics

  1. Accessible Game Design (Accessibility)
  2. Augmented / Mixed Reality Game Design
  3. Designing Communities of Play
  4. Culture Centered Game Play (non-western)
  5. Elderly Entertainment
  6. Empathy Design
  7. Robots Play Design (post 2000)
  8. Critical Gameplay / Critical Design (post 2007)
  9. Play Design for Children under 4 years of age
  10. Designing Location-Based Entertainment
  11. Narratives / Digital Storytelling
  12. New Gaming Audiences
  13. Novel interfaces
  14. Pervasive Games
  15. Social Impact Gaming
  16. Emotioneering / Evoking Emotion in Games
  17. Synesthetic Games and Entertainment
  18. Brain Games
  19. Role Play in Education
  20. Player Modifiable Play Design
  21. One Button Engaging Gameplay
  22. Alternate Reality Games

This is the schedule:

Week 3:  9/6– 9/8

Week 4:  9/13

Week 5:  9/22

  1. Accessible Game Design (Accessibility)                                                                                                                                                                                                                                                                    

Week 6:  9/27 – 9/29

Week 7:  10/4– 10/6– Narratives / Digital Storytelling

Week 8: 10/11 – 10/13 – no presentations                                                                  
Week 9: 10/18-10/20

                Makeup Sessions if needed

Week 10: 10/25-10/27

Week 11: 11/1 – 11/3

  1. Empathy Design                                                                                                                                                                                               
  2. Narratives / Digital Storytelling                                                                                                                                                                     
  3. Emotioneering / Evoking Emotion in Games                                                                                                                                              

Week 12: 11/8 – 11/10

  1. Synesthetic Games and Entertainment                                                                                                                                                       
  2. Brain Games                                                                                                                                                                                                     
  3. Novel Interfaces (2)                                                                                                                                                                                        

Week 13: 11/15-11/17


Week 14: 11/22
  1. Designing Location-Based Entertainment                                                                                                                                                   
  2. Robots Play Design (post 2000)                                                                                                                                                                    

Week 15: 11/29-12/1

Substitutions, excused absences or scheduling conflicts will be placed here

Week 16– no presentations

Finals week: no presentations

last updated: 8/28/11