Topics in The Design of Play and Game Design.
Each student is asssignmed a single topic to research and demonstrate. From the syllabus:
Each student will be responsible for collecting information on a specific topic of ludology and the design of play (e.g. educational game design, advergaming, etc). The student will present the key concepts, hot topics, and relevant design concerns for their topic. Each presentation should include a brief demonstration of at least two relevant games (video, photo, screenshot) that best exemplifies their topic. Students must argue its merits as an exemplary model. The design topic case study is an individual in class presentation of no more than 5 minutes. Each student will have a specific date on which to present their design topic brief. Presentations must PechaKucha styled (fast, 20 seconds per slide or less), clear, engaging and deeply informative."
Each student will have a specific date on which to present their design brief.
Your presentation date will be provided on the website and on the in-class calendar (posted by the entrance to the lab). No presentations may be rescheduled without prior consent from the instructor.
Your presentations wil be "at least" Pecha Kucha style. For an explination of this style watch this video by Dan Pink
Here is the current schedule of presentations:
- 1/27:
- 2/1: Classes cancelled - Ice Storm
- 2/3: Elderly Entertainment: Alli W
- 2/3:New Gaming Audiences: Kevin W.
- 2/8:Culture Centered Gameplay: Noora A.
- 2/8:Novel Interfaces: Simeon P.
- 2/10: Accessible Game Design: Sean H.
- 2/10: One Button Engaging Gameplay: Lindsay J.
- 2/15: Augmented / Mixed Reality Game Design: Ryan D.
- 2/17: Role play in Education: Adam O.
- 2/22: Alternate REality Games: Blake P.
- 2/24: Pervasive Games: Scott S.
- 3/15: Critical Gameplay / Critical Design: Taylor B.
- 3/15: Social Impact Gaming: M.R.
- 3/17: Advergaming: Dan D.
- 3/22: Empathy Design: Doug R.
- 3/24: Emotioneering: Catherine C.
- 3/29: Synesthetic Games and Entertainment: Justin R.
- 3/29: Brain Games: Nicoel A.
- 4/5: Designing Communities of Play: A. Leatherman
- 4/7: Player Modifiable Play Design: Andrew B.
- 4/12: Designing Location Based Entertainment: Michelle J.
This is the list of topics
- Accessible Game Design (Accessibility)
- Augmented / Mixed Reality Game Design
- Designing Communities of Play
- Culture Centered Game Play (non-western)
- Elderly Entertainment
- Empathy Design
- Robots Play Design (post 2000)
- Critical Gameplay / Critical Design (post 2007)
- Play Design for Children under 4 years of age
- Designing Location-Based Entertainment
- Narratives / Digital Storytelling
- New Gaming Audiences
- Novel interfaces
- Pervasive Games
- Social Impact Gaming
- Emotioneering / Evoking Emotion in Games
- Synesthetic Games and Entertainment
- Brain Games
- Role Play in Education
- Player Modifiable Play Design
- One Button Engaging Gameplay
- Alternate Reality Games
last updated: 2/3/11