Topics in The Design of Play and Game Design.
Each student selects a single topic to research and demonstrate. From the syllabus:
Each student will be responsible for collecting information on a specific topic of ludology and the design of play (e.g. educational game design, advergaming, etc). The student will present the key concepts, hot topics, and relevant design concerns for their topic. Each presentation should include a brief demonstration of at least two relevant games (video, photo, screenshot) that best exemplifies their topic. Students must argue its merits as an exemplary model. The design topic case study is an individual in class presentation of no more than 5 minutes. Each student will have a specific date on which to present their design topic brief. Presentations must PechaKucha styled (fast, 20 seconds per slide or less), clear, engaging and deeply informative."
Each student will have a specific date on which to present their design brief.
Your presentation date will be provided on the website and on the in-class calendar (posted by the entrance to our classroom). No presentations may be rescheduled without prior consent from the instructor.
Your presentations wil be "at least" Pecha Kucha style. For an explination of this style watch this video by Dan Pink
This is the list of topics
- Accessible Game Design (Accessibility)
- Augmented / Mixed Reality Game Design
- Designing Communities of Play
- Culture Centered Game Play (non-western)
- Elderly Entertainment
- Empathy Design
- Robots Play Design (post 2000)
- Critical Gameplay / Critical Design (post 2007)
- Play Design for Children under 4 years of age
- Designing Location-Based Entertainment
- Narratives / Digital Storytelling
- New Gaming Audiences
- Novel interfaces
- Pervasive Games
- Social Impact Gaming
- Emotioneering / Evoking Emotion in Games
- Synesthetic Games and Entertainment
- Brain Games
- Role Play in Education
- Player Modifiable Play Design
- One Button Engaging Gameplay
- Alternate Reality Games
This is the schedule:
Week 3: 9/6– 9/8
- Play Design for Children under 4 years of age
- Elderly Entertainment
Week 4: 9/13
- New Gaming Audiences
- Culture Centered Game Play
Week 5: 9/22
- Novel interfaces
- Accessible Game Design (Accessibility)
Week 6: 9/27 – 9/29
- Augmented / Mixed Reality Game Design
- Role Play in Education
- One Button Engaging Gameplay
Week 7: 10/4– 10/6– Narratives / Digital Storytelling
- Alternate Reality Games
- Pervasive Games
Week 8: 10/11 – 10/13 – no presentations
Week 9: 10/18-10/20
Makeup Sessions if needed
Week 10: 10/25-10/27
- Critical Gameplay / Critical Design
- Social Impact Gaming
- Advergaming
Week 11: 11/1 – 11/3
- Empathy Design
- Narratives / Digital Storytelling
- Emotioneering / Evoking Emotion in Games
Week 12: 11/8 – 11/10
- Synesthetic Games and Entertainment
- Brain Games
- Novel Interfaces (2)
Week 13: 11/15-11/17
- Designing Communities of Play
- Player Modifiable Play Design
Week 14: 11/22
- Designing Location-Based Entertainment
- Robots Play Design (post 2000)
Week 15: 11/29-12/1
Substitutions, excused absences or scheduling conflicts will be placed here
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Week 16– no presentations
Finals week: no presentations
last updated: 8/28/11