||The Design of Play|
Instructor: Lindsay Grace
| Topic Updates:
» Why Computers Should Be Hidden
» The Empire of Apple
» Kickstarter Pick: Two Tomorrows From Now is inspired by theatrical improv
» Trailer Roundup for February 23, 2015
» Hot Tin Roof Brings Noir Cat in the Hat to Steam
|Document Name||Description||Week||Printer Friendly|
|Individual Presentation Grading||A basic rubric for your individual presentations||2||HTML|
|Prototype Resources||A few software tools for helping you create assets for your prototype||6||HTML|
|Paper Prototyping Help||A little information about paper prototypes for games.||6||HTML|
|Design Summary Grading Guide||A quick rubric for understanding how your design summary will be graded.||1|
|5 Essential Elements of Every Game||A simplified model of the components of a game||2|
|Flow Resources||Additional content to augement class discussion on flow||5||HTML|
|Design Summary Example Presentation||An example of the design summary assignment for you to use as a guide for the IMS212 Group presentations on Feb 8th, 10th and April 4th and 10th||2||HTML|
|Paper Prototyping Book Excerpt||An excerpt from Jesse Schell's Art of Game Design book||6|
|Individual Presentation Topics||Each student is asssignmed a single topic to research and demonstrate. This is worth 10 percent of your grade.||1||HTML|
|Midterm Option 2: Game Prototype||Grading guide for your game design and resources for understanding how to prototype a game. Includes examples of work.||4||HTML|
|Advergaming Links||Links to examples and information about advergaming||x11||HTML|
|Game Design Doc Overview||More details about grading the GDD midterm project, including requirements, and a basic rubric.||4|
|Midterm Option 1: Game Design Doc||Overview of Game Design document requirements, if you choose this as your midterm project. Your other option is a game design.||4||HTML|
|Course Packet||Required reading for the course - password protected. There is no book for the class, just these readings.There is no book for the class, just these readings.There is no book for the class.||0||HTML|
|IMS212 Design of Play - Spring 2011 Syllabus||The Design of Play, course requirements, schedule and policy||0|
This document is an archive of resources provided by Lindsay Grace, assistant professor within the School of Fine Arts and the Armstrong Institute of Interactive Media Studies. The resources provided here concern undergraduate level instruction in art and design . This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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