Topic Research:
Empathy Game Design by Lauren
- Allowing players to inhabit the roles of other people in
uniquely immersive ways. - Mary Flanagan's and Jonathan Belman's principles for the design of games to employ Empathy
- Game Examples: Hush, Darfur is Dying, Peacemaker
Emotion and Video Games by Amanda
- Visceral, behavioral and reflective experience processing
- Techniques to managing emotion
- Game Examples: Ico (and David Freeman)
Augmented and Mixed Reality Gaming by Sam
- Defining virtualities and mixed reality
- Outline of equipment used for mixed reality gaming
- Game Examples: AR Quake
Video Games as Art by Carl
- Games as art, based on color, value and space
- Games that evoke emotions
- Game Examples: Train, Flower
Synesthetic Games and Entertainment by Mike
- A synesthetic game is not trying to force an involuntary sensation, but rather explore a new way of blending movement, sound, and visual effects.
- Many games considered synesthetic usually have rewards for actions based on visuals and music.
- Game Examples: Everyday Shooter, Bit Trip Beat, AudiSurf, Rez, Auditorium
Social Impact Games by AJ
- Defining serious games
- Understanding learning through gameplay
- Game Examples: Re-mission
One Button Engaging Gameplay by Paula
- Examine Prensky's definition of games
- Game Examples: Big Red Button, Poto & Cabenga, The Night Balloonist, Cow Clicker, B.U.T.T.O.N.
Interactive Storytelling by Isaac
- Interactive storytelling is a form of computer entertainment in which players take on the role of a protagonist in a dramatic storyline
- 5 Points:
- Great emotional connection to characters
- Non- linear story, be able to play multiple times with multiple
outcomes. And how well you play effects the length of the
game. - Players choose and effects outcome of story
- Must be presented with choices
- Must not take player out of game
- Game Examples: Facade, Heavy Rain
Game Design Summaries:
- Beat Inflation (Avalon Games): Player must amass 1 millions dollars by investing
- Braid:
- Halls Cold and Flu Invasion: Advergame with a standard pitch and catch mechanic
- Flower: That Game Company
- Karoshi Suicide Salaryman: Player must kill themselves in order to progress through the game
- Stride Ostrich Patrol: Stride gum advergame with basic find and destroy mechanic
- LoseLose: A now need to kill game