Week 1 Additional Design Reading
Chapter 2: The Elements of User Experience
Jesse James Garrett's book on user experience has an interesting perspective on how we structure and design information. His elements are one of many ways to consider information architecture and its effects on your designs. When you read this chapter, consider how predicating a design off of Garrett's model would effect how you design.
You probably haven't escaped a design class without hearing about Edward Tufte. Perhaps the following image is familiar:
It is clearly not an interactive design, but consider how you could incorporate Garrett's elements to develop this level of information density. How could you enhance this design with interactivity? Try to think beyond the Minority Report interface :)