Miami University
Course resources for Miami University students of Lindsay Grace


Archive: Spring 2011 | Spring 2010 | Fall 2012 | Fall 2011 | Fall 2010 | Fall 2009 | view all previous semesters . . .
Courses Taught by Lindsay GraceExpand View
   
This collection of resources is no longer maintained. All of my materials are now stored on Niihka.MiamiOH.edu
This is an archive of all resources related to my courses at Miami University. Click each class for a list of all documents accross all semesters.
   
Class Type Icon

IMS212 The Design of Play: (see all resources)

Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play.  The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials.

This course is required of all students in the new Game Studies minor.

Recent press: Game Studies Minor gaining momentum | Miami University Princeton Review's Top 50 . . .

Class Type Icon

IMS222: Interaction Design: (see all resources)
This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

Class Type Icon

IMS390: Prototyping (see all resources)
Prototypes are becoming the way to sell your idea. Whether it’s an art installation,  a brand new idea in video game design, or a website that breaks convention, good digital prototypes are your proof of concept. This creative course helps artists, scientists and everyone in between learn to build effective prototypes that demonstrate and test your ideas. Students will learn a variety of rapid prototyping techniques, building a variety of self-designed projects. This Spring 2010 studio course will incorporate a variety of digital and non-digital techniques and tools to sell your ideas.

Class Type Icon

ART355 Web Design: (see resources)

This course is an opportunity to investigate interactive design as it relates to a variety media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  For the purpose of this class, interactive media includes websites, menu systems, and the variety of software and hardware solutions that intersect the domain of human-computer interaction. 

Effective interactive design is often achieved by the creative application of sometimes disparate disciplines. Students should expect to incorporate their understanding of art theory, psychology, commercial business practice and good old fashioned creative problem solving. 

Course Resources | Course Blog

Class Type Icon

IMS445: Game Design (see resources)

This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.

Game design sits in that ephemeral space between the practical sciences and the imaginative arts.  As such expect both sides of your brain to be taxed as we discuss and develop computer games.  Good game designs intersect computer science, psychology, art and a little bit of magic. 

Depending on the prior training and experience of class members, emphasis will be placed on 3D game development or the design and communication of a complete game.  

 

Archived Semesters . . . Expand View
Fall 2012
   
   
Class Type Icon

IMS222: Interaction Design:

This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

Class Type Icon

IMS455: Game Design

This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.

Game design sits in that ephemeral space between the practical sciences and the imaginative arts.  As such expect both sides of your brain to be taxed as we discuss and develop computer games.  Good game designs intersect computer science, psychology, art and a little bit of magic. 

Depending on the prior training and experience of class members, emphasis will be placed on 3D game development or the design and communication of a complete game.  

 

 
Fall 2011
Class Type Icon

IMS212 The Design of Play:

Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play.  The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials.

This course is required of all students in the new Game Studies minor.

Recent press: Game Studies Minor gaining momentum | Miami University Princeton Review's Top 50 . . .

Class Type Icon

IMS222: Interaction Design:

This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

Class Type Icon

IMS455: Game Design

This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.

Game design sits in that ephemeral space between the practical sciences and the imaginative arts.  As such expect both sides of your brain to be taxed as we discuss and develop computer games.  Good game designs intersect computer science, psychology, art and a little bit of magic. 

Depending on the prior training and experience of class members, emphasis will be placed on 3D game development or the design and communication of a complete game.  

   
   
   
   
   
   
   
Spring 2011
Class Type Icon

IMS212 The Design of Play: IMS212 The Design of Play a class by Lindsay Grace

Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play.  The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials.

This course is required of all students in the new Game Studies minor.

Recent press . . .

Class Type Icon

IMS222: Interaction Design:Interaction Design Flyer

This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

   
Fall 2010
   
Class Type Icon

IMS212 The Design of Play a class by Lindsay Grace

Fall 2010 Presentation Schedule
Student presentations from Fall 2010

IMS212 The Design of Play: Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play.  The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials.

This course is required of all students in the new Game Studies minor.

Recent press . . .


Class Type Icon

Interaction Design Flyer

IMS222: Interaction Design:

This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

Gallery of midterm projects for IMS222, Spring 2010


 
 
 
 
Spring 2010
Class Type Icon

Interaction Design Flyer

IMS222: Interaction Design: Syllabus
This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction.  Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. 

Gallery of IMS222 Spring 2010 ProjectsGallery of midterm projects for IMS222, Interaction Design are here . . .

 

 

 

     
Class Type Icon

Prototyping Flyer

IMS390: Prototyping
Prototypes are becoming the way to sell your idea. Whether it’s an art installation,  a brand new idea in video game design, or a website that breaks convention, good digital prototypes are your proof of concept. This creative course helps artists, scientists and everyone in between learn to build effective prototypes that demonstrate and test your ideas. Students will learn a variety of rapid prototyping techniques, building a variety of self-designed projects. This Spring 2010 studio course will incorporate a variety of digital and non-digital techniques and tools to sell your ideas.

Gallery of IMS390i Digtial Prototype Projects are here:

Gallery 1Project 1: SFA Redesign (view blog for project 1 here)

 

 

 

 

Gallery 1Project 2: Project of your Choosing

 

 

 

The flyer provides samples of what we will discuss and examples of quality prototypes:

Artcom.de

 
Experimental Gameplay Project
World of Goo
Sketchup example
PAper Prototypes examples
Zaha Hadid

 

Link to Art + Com Duality project at BMW Link to Zaha Hadid work link to google sketchup link to paper prototypes reading
     
     
     
Fall 2009 Game Design
  ***Click here to see sample work from this class
Class Type Icon

IMS455

This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.

Game design sits in that ephemeral space between the practical sciences and the imaginative arts.  As such expect both sides of your brain to be taxed as we discuss and develop computer games.  Good game designs intersect computer science, psychology, art and a little bit of magic. 

Depending on the prior training and experience of class members, emphasis will be placed on 3D game development or the design and communication of a complete game.  

Please note: Class will not meet on 10/28 and 11/2. Class will resume on 11/4, with the presentation of your paper prototypes and your final game design document presentation. Our makeup session will be Sunday, November 8th.

Course Resources | Blog | Games Created in Class

     
  Fall 2009 Interactive Media Design
Class Type Icon

ART355:

This course is an opportunity to investigate interactive design as it relates to a variety media types.  Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences.  For the purpose of this class, interactive media includes websites, menu systems, and the variety of software and hardware solutions that intersect the domain of human-computer interaction. 

Effective interactive design is often achieved by the creative application of sometimes disparate disciplines. Students should expect to incorporate their understanding of art theory, psychology, commercial business practice and good old fashioned creative problem solving. 

Please note: Class will not meet on 10/29 and 11/3 as scheduled. Instead you will visit King 30, for usability training on 10/29 and your own study on 11/3.

Course Resources | Course Blog

     

 

 


 

This document is an archive of resources provided by Lindsay Grace, an Armstrong Professor of the School of Fine Arts and Armstrong Institute of Interactive Media at Miami University. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students in fine arts classes and interactive media studies. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions. Please provide credit to author when linking or using these materials.

Some links may be broken.

 

You may also be looking for my old class resources for courses I taught at the Illinois Institute of Art or presentations I have made at varied venues.

link to Interaction Design sample chapter link to paper prototypes reading link to google sketchup Link to Zaha Hadid work Link to Art + Com Duality project at BMW