Miami University
Course resources for Miami University students of Lindsay
Grace
This collection of resources is no longer maintained. All of my materials are now stored on Niihka.MiamiOH.edu | |
This is an archive of all resources related to my courses at Miami University. Click each class for a list of all documents accross all semesters. | |
IMS212 The Design of Play: (see all resources) Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play. The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials. Recent press: Game Studies Minor gaining momentum | Miami University Princeton Review's Top 50 . . . |
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IMS222: Interaction Design: (see all resources) |
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IMS390: Prototyping (see all resources) |
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ART355 Web Design: (see resources) This course is an opportunity to investigate interactive design as it relates to a variety media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. For the purpose of this class, interactive media includes websites, menu systems, and the variety of software and hardware solutions that intersect the domain of human-computer interaction. |
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IMS445: Game Design (see resources) This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.
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Fall 2012 | ||||||||
This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction. Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. |
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This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor.
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Fall 2011 | ||||||||
Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play. The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials. Recent press: Game Studies Minor gaining momentum | Miami University Princeton Review's Top 50 . . . |
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This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction. Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. |
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This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor. |
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Spring 2011 | ||||||||
Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play. The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials. This course is required of all students in the new Game Studies minor. Recent press . . . |
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This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction. Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. |
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Fall 2010 | ||||||||
Fall 2010 Presentation Schedule IMS212 The Design of Play: Students are introduced to the many philosophies of ludology, the study and design of play. Students are provided a contemporary and historical lens through which to examine various designed experiences in play. The course is provided as a foundation for critical examination and construction of effective game design, incorporating analogue game design for technical solutions. The course is designed to be useful to any student looking to engage an audience through interactive educational, emotional, and market-driven materials. This course is required of all students in the new Game Studies minor. Recent press . . .
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This course is an opportunity to investigate interaction design as it relates to web design and a variety of other media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. Interactive media includes websites, menu systems, and the variety of software and hardware solutions employing human-computer interaction. Instruction will include applied projects using Dreamweaver (HTML and CSS), JavaScript and Flash. Gallery of midterm projects for IMS222, Spring 2010
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Spring 2010 | ||||||||
IMS222: Interaction Design: Syllabus Gallery of midterm projects for IMS222, Interaction Design are here . . .
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IMS390: Prototyping Gallery of IMS390i Digtial Prototype Projects are here: Project 1: SFA Redesign (view blog for project 1 here)
Project 2: Project of your Choosing
The flyer provides samples of what we will discuss and examples of quality prototypes:
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Fall 2009 | Game Design | |||||||
***Click here to see sample work from this class | ||||||||
IMS455 This course develops theoretical foundations, methods and skills in building gaming environments. It serves as both a survey in game design and a practical introduction to computer game production. Students will design and develop a game of their choosing under the general supervision and guidance of the instructor. Please note: Class will not meet on 10/28 and 11/2. Class will resume on 11/4, with the presentation of your paper prototypes and your final game design document presentation. Our makeup session will be Sunday, November 8th. |
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Fall 2009 | Interactive Media Design | |||||||
ART355: This course is an opportunity to investigate interactive design as it relates to a variety media types. Using industry standard tools, students will learn to design, implement and refine interactive media for specific audiences. For the purpose of this class, interactive media includes websites, menu systems, and the variety of software and hardware solutions that intersect the domain of human-computer interaction. Please note: Class will not meet on 10/29 and 11/3 as scheduled. Instead you will visit King 30, for usability training on 10/29 and your own study on 11/3. |
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This document is an archive of resources provided
by Lindsay Grace, an Armstrong Professor of the School of Fine Arts and Armstrong Institute of Interactive Media at Miami University. The resources provided here concern
undergraduate level instruction in art and design for the commercial arts.
This includes video game art and design, web design, film making, and commercial
writing. These resources are to be used by students in fine arts classes and interactive media studies. The use of materials not written by Lindsay Grace, if any, are provided
within the definition of Unites States of America "fair use laws." Any third
party content is provided with the understanding that it meets all local,
state, and federal copyright restrictions. Please provide credit to author when linking or using these materials.
Some links may be broken.
You may also be looking for my old class resources for courses I taught at the Illinois Institute of Art or presentations I have made at varied venues.